Tome of Adventure Design Chapter 4: Non-Dungeon Adventures
Underwater, cities, the sky, other planes, and the wilderness: rolling up adventure locations outside the dungeon with chapter 4 of Matt Finch’s Tome of Adventure Design.
Underwater, cities, the sky, other planes, and the wilderness: rolling up adventure locations outside the dungeon with chapter 4 of Matt Finch’s Tome of Adventure Design.
Using the random mapping tables in chapter 3 of Matt Finch’s Tome of Adventure Design to lay out a dungeon, then drawing it in Dungeon Scrawl.
Deadlines, backstories, clues, and magical symbols: planning a dungeon with chapter 3 of Matt Finch’s Tome of Adventure Design, before drawing a single room.
Sleep-inducing roaches, luck-eating baboons, and mammoth raiders: five random monsters rolled with chapter 2 of Matt Finch’s Tome of Adventure Design.
Rolling locations, missions, patrons, a villain’s plan, and minions with chapter 1 of Matt Finch’s Tome of Adventure Design, and how the random results started turning into an adventure.